[Start of Your Main Phase] If you have an [ADVENTURE] trait Digimon, gain 1 memory. [Your Turn] When your [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, <Draw 1> and trash 1 card in your hand. [All Turns] All of your level 5 or higher [ADVENTURE] trait Digimon gain <Rush> and <Blocker>.
Security Effect
[Security] Play this card without paying the cost.